![]() To make matters worse, at release (on the PlayStation 4 version playing on PS5) the game was poorly optimized for the console. The fact that this is being called a remaster led some fans to imagine that Bandai Namco would fix some of these mistakes from the previous versions, but that wasn’t the case. Dialogue is missing, textures are mismatched upon close inspection, and audio cuts off randomly (to be fair, the voice-acting recordings have not aged well and are now noisy and crispy) during cutscenes. We’re not talking about entire dungeons or areas, or characters being cut out, but literal lines of dialogue that were deleted for no reason, weapon models being changed, icons replaced by lower-quality versions, and so on.Īnd all of these changes have been carried all the way up to this remaster. This edition of the game came with a locked framerate of 30fps, muddied textures, and missing content that quite honestly baffles the imagination. Tales of Symphonia Remastered is based on the PlayStation 3 re-release of the game, which in itself is an upscaling of the PS2 version released in Japan. ![]() A lukewarm attempt at bringing back a classic Back when it was released on GameCube, the title boasted a smooth 60fps, and it became popular enough to boost the entire franchise for years after its release. ![]() All of this is also backed by full voice acting of the game during combat and cutscenes. Yes, the writing can be slightly cheesy (it is a game from 2004, after all), but it does its job of building up the story and events of the game quite well. ![]()
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